Play
Harvest Cycle
One field. Twelve seasons. Every shortcut pays — until the weather comes to collect.
How to play
- 1
Pick a card
One move a season. Green cards build the farm; yellow cards pay now.
Regenerative Quick money - 2
Ride out the weather
Drought, floods and pests hit every farm. Rich soil, water and wildlife soften the blow.
- 3
Score after 12 seasons
Points for the farm you leave behind — and for the money in the bank.
Three years. Is your farm still standing?
·
The farm
- Soil organic matter
- 0
- Water available
- 0
- Biodiversity
- 0
Holds water. Feeds everything.
What is left when it stops raining.
Your unpaid pest-control staff.
Balance
€0
Carbon held
0 t
Harvest
Choose one for this season
Green builds the farm. Yellow pays now. The weather decides.
Three years later
- Soil
- Biodiversity
- Carbon
- Balance
0
Regeneration score
The numbers are a game, not an agronomic model. The relationships behind them are real: organic matter holds water, diversity suppresses pests, and tillage costs carbon.